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This is the main character in our final game project in school. Sculpted in ZBrush, Retopoligized in Maya and textured in Substance Painter

3D viewer

All textures are 2048 x 2048. Eye diffuse texture (not pictured) is 1024 x 1024.

todd1.png

Diffuse, normal and roughness maps

toddWire.png

8.5k Tris in total.

WIREFRAME

toddrefnew2.png

concept art

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