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This is the main character in our final game project in school. Sculpted in ZBrush, Retopoligized in Maya and textured in Substance Painter
3D viewer
All textures are 2048 x 2048. Eye diffuse texture (not pictured) is 1024 x 1024.

Diffuse, normal and roughness maps

8.5k Tris in total.
WIREFRAME

concept art
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